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Parallel Rendering

Cross-Segment Load-Balancing
Cross-Segment Load-Balancing

Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.

Benefits

Features

Applications written using the Equalizer framework benefit from the following features:

Compatibility

OpenGL logo

Equalizer is a cross-platform toolkit, available for Linux, Windows XP and Mac OS X and supports both 32-bit and 64-bit execution.

Equalizer does not interfere with the application's OpenGL rendering code. Equalizer requires at a minimum OpenGL version 1.1 in order to run, but uses later OpenGL features and extensions where available.

The Equalizer framework is licensed under the LGPL open source license, which allows free usage in commercial and open source projects. Any changes to the framework itself have to be contributed back to open source.

Consulting, software development service and support are available from Eyescale Software GmbH.

Project Mission

Equalizer is an open platform for high-performance visualization:

Image copyright Realtime Technology AG, 2008.

Linux® is a trademark of Linus Torvalds. Mac OS® is a trademark of Apple Computer, Inc. OpenGL® is a trademark of Silicon Graphics, Inc. Windows® is a trademark of Microsoft Corporation. The CAVE is a registered Trademark of the Board of Trustees of the University of Illinois at Chicago. All other products named are trademarks of their respective owners.