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Add texture id's to OpenGL object manager Improve rgb image loading Add logo overlay to eqPly [ ] May break build [ ] Breaks existing applications [ ] Bugfix [x] New Feature [ ] Cleanup [ ] Optimization [x] Documentation
/* Copyright (c) 2006-2007, Stefan Eilemann <[email protected]> All rights reserved. */ #ifndef EQ_PLY_CHANNEL_H #define EQ_PLY_CHANNEL_H #include "eqPly.h" #include "plyModel.h" #include <eq/eq.h> class FrameData; class InitData; namespace eqPly { class Channel : public eq::Channel { public: protected: virtual ~Channel() {} virtual bool configInit( const uint32_t initID ); virtual void frameDraw( const uint32_t frameID ); private: static void _drawBBoxCB( Model::BBox *bbox, void *userData ); void _drawBBox( const Model::BBox* bbox ); void _drawLogo(); void _initFrustum( vmml::FrustumCullerf& frustum ); }; } #endif // EQ_PLY_CHANNEL_H
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