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Create first version of OpenGL object manager and use it in eqPly Add new config for L-shaped projection table (TAN Holobench) Clean up drawableconfig Put eqPly classes into own eqPly namespace (needed for Window) Revert stencil buffer default to off [ ] May break build [ ] Breaks existing applications [ ] Bugfix [x] New Feature [x] Cleanup [ ] Optimization [ ] Documentation
/* Copyright (c) 2007, Stefan Eilemann <[email protected]> All rights reserved. */ #ifndef EQ_PLY_LOCALINITDATA_H #define EQ_PLY_LOCALINITDATA_H #include "initData.h" class FrameData; namespace eqPly { class LocalInitData : public InitData { public: LocalInitData(); void parseArguments( int argc, char** argv ); const std::string& getTrackerPort() const { return _trackerPort; } bool useColor() const { return _color; } bool isApplication() const { return _isApplication; } uint16_t getClientPort() const { return _clientPort; } uint32_t getMaxFrames() const { return _maxFrames; } private: std::string _trackerPort; uint32_t _maxFrames; uint16_t _clientPort; bool _color; bool _isApplication; }; } #endif // EQ_PLY_LOCALINITDATA_H
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