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1 : | eile | 194 | |
2 : | eile | 774 | /* Copyright (c) 2006-2007, Stefan Eilemann <eile@equalizergraphics.com> |
3 : | eile | 194 | All rights reserved. */ |
4 : | |||
5 : | #include "channel.h" | ||
6 : | eile | 231 | |
7 : | eile | 194 | #include "frameData.h" |
8 : | eile | 203 | #include "initData.h" |
9 : | eile | 231 | #include "node.h" |
10 : | eile | 566 | #include "pipe.h" |
11 : | eile | 1044 | #include "window.h" |
12 : | eile | 194 | |
13 : | eile | 1044 | using namespace eqBase; |
14 : | eile | 194 | using namespace std; |
15 : | |||
16 : | eile | 774 | static float lightpos[] = { 0.0f, 0.0f, 1.0f, 0.0f }; |
17 : | eile | 240 | |
18 : | eile | 673 | //#define DYNAMIC_NEAR_FAR |
19 : | eile | 583 | #ifndef M_SQRT3 |
20 : | # define M_SQRT3 1.7321f /* sqrt(3) */ | ||
21 : | #endif | ||
22 : | #ifndef M_SQRT3_2 | ||
23 : | # define M_SQRT3_2 0.86603f /* sqrt(3)/2 */ | ||
24 : | #endif | ||
25 : | |||
26 : | eile | 1044 | namespace eqPly |
27 : | { | ||
28 : | eile | 836 | bool Channel::configInit( const uint32_t initID ) |
29 : | eile | 194 | { |
30 : | eile | 205 | EQINFO << "Init channel initID " << initID << " ptr " << this << endl; |
31 : | eile | 203 | |
32 : | eile | 673 | #ifndef DYNAMIC_NEAR_FAR |
33 : | setNearFar( 0.0001f, 10.0f ); | ||
34 : | #endif | ||
35 : | eile | 194 | return true; |
36 : | } | ||
37 : | |||
38 : | eile | 839 | void Channel::frameDraw( const uint32_t frameID ) |
39 : | eile | 194 | { |
40 : | eile | 804 | vmml::FrustumCullerf culler; |
41 : | _initFrustum( culler ); | ||
42 : | eile | 609 | |
43 : | eile | 194 | applyBuffer(); |
44 : | applyViewport(); | ||
45 : | |||
46 : | glMatrixMode( GL_PROJECTION ); | ||
47 : | glLoadIdentity(); | ||
48 : | eile | 582 | |
49 : | eile | 584 | applyFrustum(); |
50 : | |||
51 : | eile | 194 | glMatrixMode( GL_MODELVIEW ); |
52 : | glLoadIdentity(); | ||
53 : | applyHeadTransform(); | ||
54 : | dustin82 | 396 | |
55 : | eile | 240 | glLightfv( GL_LIGHT0, GL_POSITION, lightpos ); |
56 : | |||
57 : | eile | 776 | const Pipe* pipe = static_cast<Pipe*>( getPipe( )); |
58 : | const FrameData& frameData = pipe->getFrameData(); | ||
59 : | eile | 231 | |
60 : | eile | 783 | glTranslatef( frameData.data.translation.x, |
61 : | frameData.data.translation.y, | ||
62 : | frameData.data.translation.z ); | ||
63 : | glMultMatrixf( frameData.data.rotation.ml ); | ||
64 : | eile | 776 | |
65 : | eile | 636 | Node* node = (Node*)getNode(); |
66 : | const Model* model = node->getModel(); | ||
67 : | const eq::Range& range = getRange(); | ||
68 : | eile | 231 | |
69 : | eile | 783 | if( !frameData.data.color ) |
70 : | eile | 636 | { |
71 : | eile | 783 | glColor3f( 1.0f, 1.0f, 1.0f ); |
72 : | } | ||
73 : | else if( !range.isFull( )) // Color DB-patches | ||
74 : | { | ||
75 : | eile | 1093 | const vmml::Vector3ub color = getUniqueColor(); |
76 : | glColor3ub( color.r, color.g, color.b ); | ||
77 : | eile | 636 | } |
78 : | eile | 635 | |
79 : | eile | 231 | if( model ) |
80 : | { | ||
81 : | eile | 636 | vector<const Model::BBox*> candidates; |
82 : | eile | 641 | candidates.push_back( model->getBBox( )); |
83 : | eile | 608 | |
84 : | eile | 636 | while( !candidates.empty( ) ) |
85 : | eile | 490 | { |
86 : | eile | 636 | const Model::BBox *bbox = candidates.back(); |
87 : | candidates.pop_back(); | ||
88 : | eile | 490 | |
89 : | eile | 586 | // cull against 'completely out of range' |
90 : | if( bbox->range[0] >= range.end || bbox->range[1] < range.start ) | ||
91 : | continue; | ||
92 : | |||
93 : | eile | 804 | const vmml::Visibility visibility = culler.testSphere( |
94 : | bbox->cullSphere ); | ||
95 : | eile | 608 | |
96 : | eile | 490 | switch( visibility ) |
97 : | { | ||
98 : | eile | 804 | case vmml::VISIBILITY_FULL: |
99 : | eile | 586 | { |
100 : | const bool fullyInRange = (bbox->range[0] >= range.start && | ||
101 : | bbox->range[1] < range.end ); | ||
102 : | if( fullyInRange ) | ||
103 : | { | ||
104 : | eile | 608 | model->traverseBBox( bbox, 0, _drawBBoxCB, 0, this ); |
105 : | eile | 586 | break; |
106 : | } | ||
107 : | // partial range, fall through | ||
108 : | } | ||
109 : | eile | 804 | case vmml::VISIBILITY_PARTIAL: |
110 : | eile | 586 | if( !bbox->children ) |
111 : | eile | 635 | { |
112 : | if( bbox->range[0] >= range.start ) | ||
113 : | model->traverseBBox( bbox, 0, _drawBBoxCB, 0, this); | ||
114 : | eile | 669 | // else drop, to be drawn by 'previous' channel |
115 : | eile | 635 | } |
116 : | eile | 490 | else |
117 : | for( int i=0; i<8; i++ ) | ||
118 : | eile | 636 | candidates.push_back( &bbox->children[i] ); |
119 : | eile | 490 | break; |
120 : | eile | 804 | case vmml::VISIBILITY_NONE: |
121 : | eile | 490 | break; |
122 : | } | ||
123 : | } | ||
124 : | eile | 231 | } |
125 : | else | ||
126 : | { | ||
127 : | eile | 532 | glColor3f( 1.f, 1.f, 0.f ); |
128 : | glNormal3f( 0.f, -1.f, 0.f ); | ||
129 : | eile | 231 | glBegin( GL_TRIANGLE_STRIP ); |
130 : | eile | 532 | glVertex3f( .25f, 0.f, .25f ); |
131 : | glVertex3f( .25f, 0.f, -.25f ); | ||
132 : | glVertex3f( -.25f, 0.f, .25f ); | ||
133 : | glVertex3f( -.25f, 0.f, -.25f ); | ||
134 : | eile | 231 | glEnd(); |
135 : | } | ||
136 : | eile | 1134 | _drawLogo(); |
137 : | eile | 231 | } |
138 : | |||
139 : | eile | 608 | void Channel::_drawBBoxCB( Model::BBox *bbox, void *userData ) |
140 : | { | ||
141 : | Channel* channel = static_cast<Channel*>( userData ); | ||
142 : | channel->_drawBBox( bbox ); | ||
143 : | } | ||
144 : | |||
145 : | eile | 231 | void Channel::_drawBBox( const Model::BBox *bbox ) |
146 : | { | ||
147 : | eile | 1141 | Window* window = static_cast<Window*>( getWindow( )); |
148 : | GLuint displayList = window->getDisplayList( bbox ); | ||
149 : | eile | 566 | |
150 : | eile | 1044 | if( displayList ) |
151 : | eile | 566 | { |
152 : | glCallList( displayList ); | ||
153 : | return; | ||
154 : | } | ||
155 : | |||
156 : | eile | 1044 | displayList = window->newDisplayList( bbox ); |
157 : | eile | 566 | EQASSERT( displayList ); |
158 : | |||
159 : | eile | 1044 | Pipe* pipe = static_cast<Pipe*>( getPipe( )); |
160 : | const FrameData& frameData = pipe->getFrameData(); | ||
161 : | const size_t nFaces = bbox->nFaces; | ||
162 : | const eq::Range& range = getRange(); | ||
163 : | const bool color = frameData.data.color && range.isFull(); | ||
164 : | eile | 636 | |
165 : | eile | 566 | glNewList( displayList, GL_COMPILE ); |
166 : | eile | 637 | glBegin( GL_TRIANGLES ); |
167 : | |||
168 : | if( color ) | ||
169 : | for( size_t i=0; i<nFaces; ++i ) | ||
170 : | { | ||
171 : | const NormalFace<ColorVertex> &face = bbox->faces[i]; | ||
172 : | |||
173 : | eile | 636 | glColor3fv( face.vertices[0].color ); |
174 : | eile | 637 | glNormal3fv( face.normal ); |
175 : | glVertex3fv( face.vertices[0].pos ); | ||
176 : | |||
177 : | eile | 636 | glColor3fv( face.vertices[1].color ); |
178 : | eile | 637 | glNormal3fv( face.normal ); |
179 : | glVertex3fv( face.vertices[1].pos ); | ||
180 : | |||
181 : | eile | 636 | glColor3fv( face.vertices[2].color ); |
182 : | eile | 637 | glNormal3fv( face.normal ); |
183 : | glVertex3fv( face.vertices[2].pos ); | ||
184 : | } | ||
185 : | else | ||
186 : | for( size_t i=0; i<nFaces; ++i ) | ||
187 : | { | ||
188 : | const NormalFace<ColorVertex> &face = bbox->faces[i]; | ||
189 : | |||
190 : | glNormal3fv( face.normal ); | ||
191 : | glVertex3fv( face.vertices[0].pos ); | ||
192 : | |||
193 : | glNormal3fv( face.normal ); | ||
194 : | glVertex3fv( face.vertices[1].pos ); | ||
195 : | |||
196 : | glNormal3fv( face.normal ); | ||
197 : | glVertex3fv( face.vertices[2].pos ); | ||
198 : | } | ||
199 : | |||
200 : | eile | 194 | glEnd(); |
201 : | eile | 566 | |
202 : | eile | 1141 | glEndList(); |
203 : | eile | 566 | glCallList( displayList ); |
204 : | eile | 194 | } |
205 : | |||
206 : | eile | 1134 | void Channel::_drawLogo() |
207 : | { | ||
208 : | eile | 1141 | const Window* window = static_cast<Window*>( getWindow( )); |
209 : | eile | 1134 | GLuint texture; |
210 : | vmml::Vector2i size; | ||
211 : | |||
212 : | window->getLogoTexture( texture, size ); | ||
213 : | if( !texture ) | ||
214 : | return; | ||
215 : | |||
216 : | eile | 1141 | const eq::PixelViewport pvp = getPixelViewport(); |
217 : | const vmml::Vector2i offset = getPixelOffset(); | ||
218 : | |||
219 : | eile | 1134 | glMatrixMode( GL_PROJECTION ); |
220 : | glLoadIdentity(); | ||
221 : | eile | 1141 | glOrtho( offset.x, offset.x + pvp.w, offset.y, offset.y + pvp.h, 0., 1. ); |
222 : | eile | 1134 | |
223 : | glMatrixMode( GL_MODELVIEW ); | ||
224 : | glLoadIdentity(); | ||
225 : | |||
226 : | glDisable( GL_DEPTH_TEST ); | ||
227 : | glDisable( GL_LIGHTING ); | ||
228 : | glEnable( GL_BLEND ); | ||
229 : | glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); | ||
230 : | |||
231 : | eile | 1157 | glEnable( GL_TEXTURE_RECTANGLE_ARB ); |
232 : | glBindTexture( GL_TEXTURE_RECTANGLE_ARB, texture ); | ||
233 : | glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, | ||
234 : | GL_LINEAR ); | ||
235 : | glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, | ||
236 : | GL_LINEAR ); | ||
237 : | eile | 1134 | |
238 : | glColor3f( 1.0f, 1.0f, 1.0f ); | ||
239 : | glBegin( GL_TRIANGLE_STRIP ); { | ||
240 : | glTexCoord2f( 0.0f, 0.0f ); | ||
241 : | glVertex3f( 0.0f, 0.0f, 0.0f ); | ||
242 : | |||
243 : | glTexCoord2f( size.x, 0.0f ); | ||
244 : | glVertex3f( size.x, 0.0f, 0.0f ); | ||
245 : | |||
246 : | glTexCoord2f( 0.0f, size.y ); | ||
247 : | glVertex3f( 0.0f, size.y, 0.0f ); | ||
248 : | |||
249 : | glTexCoord2f( size.x, size.y ); | ||
250 : | glVertex3f( size.x, size.y, 0.0f ); | ||
251 : | } glEnd(); | ||
252 : | |||
253 : | eile | 1157 | glDisable( GL_TEXTURE_RECTANGLE_ARB ); |
254 : | eile | 1134 | glDisable( GL_BLEND ); |
255 : | glEnable( GL_LIGHTING ); | ||
256 : | glEnable( GL_DEPTH_TEST ); | ||
257 : | } | ||
258 : | |||
259 : | eile | 804 | void Channel::_initFrustum( vmml::FrustumCullerf& culler ) |
260 : | eile | 490 | { |
261 : | eile | 776 | const Pipe* pipe = static_cast<Pipe*>( getPipe( )); |
262 : | const FrameData& frameData = pipe->getFrameData(); | ||
263 : | eile | 609 | |
264 : | eile | 783 | vmml::Matrix4f view( frameData.data.rotation ); |
265 : | view.setTranslation( frameData.data.translation ); | ||
266 : | eile | 776 | |
267 : | eile | 804 | const vmml::Frustumf& frustum = getFrustum(); |
268 : | eile | 673 | const vmml::Matrix4f& headTransform = getHeadTransform(); |
269 : | const vmml::Matrix4f modelView = headTransform * view; | ||
270 : | eile | 609 | |
271 : | eile | 673 | #ifdef DYNAMIC_NEAR_FAR |
272 : | vmml::Matrix4f modelInv; | ||
273 : | headTransform.getInverse( modelInv ); | ||
274 : | eile | 669 | |
275 : | eile | 673 | const vmml::Vector3f zero = modelInv * vmml::Vector3f( 0.0f, 0.0f, 0.0f ); |
276 : | vmml::Vector3f front = modelInv * vmml::Vector3f( 0.0f, 0.0f, -1.0f ); | ||
277 : | front -= zero; | ||
278 : | front.normalise(); | ||
279 : | EQINFO << getName() << " front " << front << endl; | ||
280 : | front.scale( M_SQRT3_2 ); // bounding sphere size of unit-sized cube | ||
281 : | |||
282 : | eile | 783 | const vmml::Vector3f center( frameData.data.translation ); |
283 : | eile | 673 | const vmml::Vector3f near = headTransform * ( center - front ); |
284 : | const vmml::Vector3f far = headTransform * ( center + front ); | ||
285 : | const float zNear = MAX( 0.0001f, -near.z ); | ||
286 : | const float zFar = MAX( 0.0002f, -far.z ); | ||
287 : | |||
288 : | EQINFO << getName() << " center: " << headTransform * center << endl; | ||
289 : | EQINFO << getName() << " near, far: " << near << " " << far << endl; | ||
290 : | EQINFO << getName() << " near, far: " << zNear << " " << zFar << endl; | ||
291 : | setNearFar( zNear, zFar ); | ||
292 : | eile | 609 | #endif |
293 : | |||
294 : | eile | 804 | const vmml::Matrix4f projection = frustum.computeMatrix(); |
295 : | //const eq::PixelViewport& pvp = getPixelViewport(); | ||
296 : | eile | 490 | |
297 : | eile | 804 | culler.setup( projection * modelView ); |
298 : | eile | 490 | } |
299 : | eile | 1044 | } |
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