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Create first version of OpenGL object manager and use it in eqPly Add new config for L-shaped projection table (TAN Holobench) Clean up drawableconfig Put eqPly classes into own eqPly namespace (needed for Window) Revert stencil buffer default to off [ ] May break build [ ] Breaks existing applications [ ] Bugfix [x] New Feature [x] Cleanup [ ] Optimization [ ] Documentation
/* Copyright (c) 2006, Stefan Eilemann <[email protected]> All rights reserved. */ #ifndef EQ_PLY_NODE_H #define EQ_PLY_NODE_H #include "eqPly.h" #include "initData.h" #include <eq/eq.h> namespace eqPly { class Node : public eq::Node { public: const InitData& getInitData() const { return _initData; } const Model* getModel() const { return _model; } protected: virtual ~Node(){} virtual bool configInit( const uint32_t initID ); virtual bool configExit(); private: InitData _initData; Model* _model; }; } #endif // EQ_PLY_NODE_H
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